MK Barr Journal
Wondering & Wandering
Escape with Monet-A game for quiet nights and train rides.
Monet's home as he would have seen it during the late 1800's.
This is one of the reasons I haven''t been posting much. Turns out, learning to make a game is hard. :) I had a few projects and a few personal things come up along the way too, but learning Blender (a free modeling program that has a very non-intuitive, user interface) and Unity took at least 5x more brain power than I was used to. It''s a different way of thinking. I was thankful for a plug-in for Unity that helped me not to have to code (yay!) and I was also thankful for Isaac Lundgren making awesome tutorials.
It also may seem like I''m a flibberty jibbet. I understand, it would be easy to think that since I bounce around to different mediums quite a bit. If you think of it more that I like to create experiences, then it makes sense. Every single project I''ve done has been for the intention that the viewer/player will have a new way of looking at an art/time/place. Here is the first of a few games I''m going to make. I will make a garden game to accompany Monet''s home. I will also probably make a Kahokia game. I did SO freaking much research for that project that it would be a shame to waste it. We''ll see where this all takes us. :)